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The Gardens of Eden
41,10 € *
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Step into innovative little gardens of Eden created on small terraces and city rooftops, as well as out in the suburbs and countryside. As our lifestyles become more sustainable, so does the way we interact with the outdoors. Today's gardeners aim not only to create decorative outside spaces but also to give something back. No matter what size your patch is, it's easy to create diverse and rich environments for plants and insects, or grow your own vegetables or fruits. This book presents spaces that are more imaginative, diverse, and sustainable. Learn how to grow food in the city, get creative with native plants, and design greener corners within urban areas. The Gardens of Eden looks at fascinating examples around the world, teaching what you can do for nature while revealing what a garden can do for you. What to expect: - Inspiration for garden owners and designers, mainly in Continental climates and urban spaces - An insightful mix of images, text, and exclusive garden plans, with tips on how to replicate at home - Interviews with top garden designers and in-depth features that explore sustainable practices, urban homesteading, and more Abbye Churchill was the editorial director of Wilder Quarterly, and her first book, A Wilder Life, was featured in The New York Times Book Review. Her writing has also appeared in The New York Times, Vogue, Food & Wine, and W. She lives in Brooklyn, New York City.

Anbieter: buecher
Stand: 28.05.2020
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The Gardens of Eden
39,90 € *
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Step into innovative little gardens of Eden created on small terraces and city rooftops, as well as out in the suburbs and countryside. As our lifestyles become more sustainable, so does the way we interact with the outdoors. Today's gardeners aim not only to create decorative outside spaces but also to give something back. No matter what size your patch is, it's easy to create diverse and rich environments for plants and insects, or grow your own vegetables or fruits. This book presents spaces that are more imaginative, diverse, and sustainable. Learn how to grow food in the city, get creative with native plants, and design greener corners within urban areas. The Gardens of Eden looks at fascinating examples around the world, teaching what you can do for nature while revealing what a garden can do for you. What to expect: - Inspiration for garden owners and designers, mainly in Continental climates and urban spaces - An insightful mix of images, text, and exclusive garden plans, with tips on how to replicate at home - Interviews with top garden designers and in-depth features that explore sustainable practices, urban homesteading, and more Abbye Churchill was the editorial director of Wilder Quarterly, and her first book, A Wilder Life, was featured in The New York Times Book Review. Her writing has also appeared in The New York Times, Vogue, Food & Wine, and W. She lives in Brooklyn, New York City.

Anbieter: buecher
Stand: 28.05.2020
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Designing Interactions, w. DVD-ROM
45,99 € *
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A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions , award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims , Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Loslash;vlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will WrightReview text:'Designing Interactions offers multiple interfaces in its own right. It's not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There's an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge's archive shows the truest quality of good interaction design: personality.'-- I.D. Magazine'This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious.'-- Helen Walters, BusinessWeek.com'This will be the book--the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind.'--Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design'During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. If you live or work with computers or cell phones--and who among us has any choice about that?--then you owe it to yourself to read this. A labor of love that was years in the making, this classic has no rival in its field.'--Bruce Sterling, author of Shaping Things'An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!'--Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University

Anbieter: buecher
Stand: 28.05.2020
Zum Angebot
Designing Interactions, w. DVD-ROM
45,99 € *
ggf. zzgl. Versand

A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions , award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims , Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Loslash;vlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will WrightReview text:'Designing Interactions offers multiple interfaces in its own right. It's not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There's an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge's archive shows the truest quality of good interaction design: personality.'-- I.D. Magazine'This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious.'-- Helen Walters, BusinessWeek.com'This will be the book--the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind.'--Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design'During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. If you live or work with computers or cell phones--and who among us has any choice about that?--then you owe it to yourself to read this. A labor of love that was years in the making, this classic has no rival in its field.'--Bruce Sterling, author of Shaping Things'An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!'--Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University

Anbieter: buecher
Stand: 28.05.2020
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Imagineering Principles
51,90 € *
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Imagineering is still immature in the field of experience design in tourism. There is not one theory that is commonly accepted. Some aspects crystallized: Imagineering is a holistic concept for a touristic offer that should be represented at every touch point with all stakeholders. This includes how the offer and the provider are displayed on the internet, which became the most important mean of first contact between tourist and provider. The WWW is especially important for inspiration and information search during the pre-purchase phase. Positive virtual experience is very likely to have a positive impact on the buying decision. Consequently, an Imagineering concept has to include the virtual environment as projection screen to perform on. Here, principles of Imagineering are extracted that are suitable for a virtual environment. Ways are shown to transfer them to touristic websites. Additionally, does the implementation of the findings enhance virtual experience and does it have a positive impact on the decision making and purchase of the product? Research was done in form of literature review and an online chat interview with experts of touristic website design.

Anbieter: Dodax
Stand: 28.05.2020
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Biologically Inspired Neural Networks
79,00 € *
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The remarkable computational power of the brain has motivated researchers to investigate computational systems which draw inspiration from the nervous system whose exact workings are still very much a mystery. Several neural models and encoding schemes were proposed and a number of learning rules were formulated. However, their applicability has been hampered by the lack of efficient training mechanisms. This work treats the idea of using bio-inspired neuron and synapse models in developing computational systems that can be applied to solve real world problems. A review of traditional ANNs and the more biologically plausible ANNs, i.e. spiking neural networks or SNNs, is presented. Different aspects and variants of evolutionary algorithms are addressed. Alternative training approaches/architectures based on evolutionary strategies, dynamic synapses and neural oscillators are developed and their performance and scalability are evaluated. This work should help shed some light on the growing field of SNNs and their design and application challenges. This book should interest readers, students and researchers, in neural networks, intelligent systems, computer science and engineering.

Anbieter: Dodax
Stand: 28.05.2020
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Numerical Simulation Of Large Amplitude Ship Mo...
59,00 € *
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The reliable prediction of the seakeeping behavior of ships in real seas is a demanding task for naval architects and of great interest to ship owners/operators, as it affects both the design and operation of ships. In this work, a set of methods, namely, a time domain transient Green function solver, alternatively a time domain hybrid solver for zero speed problems and the adopted hybrid solver for nonzero forward speed problem, are developed to study the seakeeping behavior of ships and floating structures in waves. Validation cases cover both simple mathematical geometries and practical ship hulls, either without or with forward speed. Obtained results include radiation/diffraction forces, wave making resistance, motion simulation and added resistance (drift force). It is proved that by properly selecting a solver the developed package is capable of simulating large amplitude motions of ships or floating structures in waves thus it can serve as an advanced tool for the assessment of ship design and operation. This work is expected to offer researchers in similar field a state of art review of the problem and certain amount of inspiration in terms of numerical implementation.

Anbieter: Dodax
Stand: 28.05.2020
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Pedagogies for the Architecture Design Studio
104,90 € *
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There is the need to design and build buildings and places in sustainable and creative ways and Constructivism is an efficient executing Theory for effective pedagogical delivery for the Architecture Design Studio where the grooming of architects takes place. This work adopts Exploration methodology by using critical review of relevant literature and using instruments of interviews and email correspondences with stakeholders resulting in the recommendations of solutions as related in the various conclusions. Also included in this book are Biomimicry Architecture, Eco-Architecture and other buildings and places that stimulate teaching and learning for the architecture design studio. This book is written for the inspiration of the academic world, the building professionals and the general public.

Anbieter: Dodax
Stand: 28.05.2020
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Mastication Robots
192,59 € *
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Mastication Robotics: Biological Inspiration to Implementation is the first book in the special field of masticatory robots for applications including foods texture analysis, dental training and speech therapy. It is a collection of the efforts we have made in the field at Massey University, New Zealand. The book provides a thorough review of the human masticatory system, and presents principles, analysis, design, simulations and experiments of a number of masticatory robots developed by the authors. This book is a valuable reference for researchers, engineers and graduates in the field of robotics, mechatronics, automatic control, artificial intelligence and food sciences.

Anbieter: Dodax
Stand: 28.05.2020
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